
Golden Gloves VR
A VR boxing game built in Unity, focused on realistic bag physics and immersive bouts. Made as part of the Engine Room VR team.
Before my foray into full-stack development, I was a gameplay programmer for a handful of years. I worked primarily in the Unity engine with C#. Take a look at some of my projects:

A VR boxing game built in Unity, focused on realistic bag physics and immersive bouts. Made as part of the Engine Room VR team.

A 3D tower-defense game built around setting off elemental reactions to destroy waves of enemies. My capstone project at Full Sail University.

A top-down roguelite adventure into a long-abandoned mine. Explore numerous biomes, craft dozens of tools... and find out why the mine was abandoned.

A game where you must divide spirit and body to defeat evils plaguing a peaceful jungle. Made for the GMTK Game Jam 2021.

A short game about making the right decisions to progress. A self-imposed, 7-day long game jam project with the word 'appoint' as the theme.